.include "asm/include/battle_commands.inc"

.data

_000:
    // {0} flinched!
    PrintMessage 181, TAG_NICKNAME, BATTLER_CATEGORY_ATTACKER
    Wait 
    WaitButtonABTime 30
    UnlockMoveChoice BATTLER_CATEGORY_ATTACKER
    CheckAbility CHECK_OPCODE_NOT_HAVE, BATTLER_CATEGORY_ATTACKER, ABILITY_STEADFAST, _027
    UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY
    UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_PARAM, MOVE_SUBSCRIPT_PTR_SPEED_UP_1_STAGE
    UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_BATTLER_STAT_CHANGE, BSCRIPT_VAR_BATTLER_ATTACKER
    Call BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE

_027:
    End 
